1 00:00:16,219 --> 00:00:17,307 Hello tankers! 2 00:00:18,001 --> 00:00:24,025 Some say that, a Friday without the V-LOG would cause the earth to start spinning in 3 00:00:24,349 --> 00:00:26,720 the opposite direction… 4 00:00:26,072 --> 00:00:31,154 I really have no idea whether that’s true or not, but let’s not find out. 5 00:00:32,055 --> 00:00:33,109 In today’s episode… 6 00:00:34,007 --> 00:00:36,029 Star Series Results… 7 00:00:36,093 --> 00:00:38,162 Ivanych on the new update… 8 00:00:39,062 --> 00:00:41,084 and May Holidays in Tanki. 9 00:00:42,016 --> 00:00:42,104 Let’s start! 10 00:00:44,078 --> 00:00:51,114 Last week was all about Star Series, which ended with what’s probably one of the most 11 00:00:52,015 --> 00:00:56,015 intense grand finals we’ve ever had in Tanki. 12 00:00:56,015 --> 00:01:03,093 GGWP entered the battle with a head start of 1:0, but this advantage didn’t stop Arcade 13 00:01:03,093 --> 00:01:05,125 from securing the victory. 14 00:01:06,025 --> 00:01:09,060 Arcade eSports are the champions! 15 00:01:09,006 --> 00:01:14,048 By the way, this is the team’s 4th major tournament win in a row! 16 00:01:15,002 --> 00:01:23,014 Arcade came out victorious from the 8th Clan Championship, as well as 3 seasons of Star Series! 17 00:01:23,015 --> 00:01:30,072 For those who, for some reason, didn’t manage to catch any of the battles on this busy eSports week, 18 00:01:30,072 --> 00:01:34,150 we’ve prepared a brief review of all 6 final matches. 19 00:01:35,051 --> 00:01:38,128 It’s waiting for you right now on the homepage. 20 00:01:39,028 --> 00:01:40,066 The link is below. 21 00:01:41,018 --> 00:01:47,020 Of course, right now, eSports fans are probably wondering, “What’s next?” 22 00:01:47,002 --> 00:01:50,040 Next, everything goes according to the plan. 23 00:01:50,059 --> 00:01:57,114 The preparations are underway for the 4th season of Am, Semi, Pro and of course Star Series. 24 00:01:58,014 --> 00:01:59,076 It all starts in May. 25 00:02:01,006 --> 00:02:07,102 On a final note, if you’ve been wanting a more casual and fun eSports experience, 26 00:02:08,003 --> 00:02:10,092 you will LOVE the Hexathlon event. 27 00:02:10,092 --> 00:02:17,130 It’s an awesome chance for you to grab some of your friends and win up to 400 000 crystals 28 00:02:18,031 --> 00:02:23,113 per team member, using almost any combination of turrets and hulls! 29 00:02:24,013 --> 00:02:28,092 Registrations are open till April 29. 30 00:02:28,092 --> 00:02:30,178 All the info is on the homepage. 31 00:02:31,078 --> 00:02:32,136 The link is below. 32 00:02:36,008 --> 00:02:41,016 This Thursday, we made a number of corrections to the game’s balance. 33 00:02:41,016 --> 00:02:44,112 The changes affected basically all turrets and hulls. 34 00:02:45,012 --> 00:02:49,021 How has the update affected the balance of forces in the game? 35 00:02:50,002 --> 00:02:54,048 Let’s ask our independent expert Ivanych! 36 00:02:55,088 --> 00:03:00,140 This week the developers of Tanki Online rolled out some changes to the parameters of turrets 37 00:03:01,041 --> 00:03:02,055 and hulls. 38 00:03:02,055 --> 00:03:06,119 Which is good – the balance should be worked on continuously, as it never stands still, 39 00:03:07,019 --> 00:03:10,090 always shifting one way or another over time. 40 00:03:10,009 --> 00:03:12,012 Let’s start with turrets. 41 00:03:12,093 --> 00:03:14,122 Firebird’s burning damage has been increased. 42 00:03:15,022 --> 00:03:19,073 But will THAT help it rule the battlefield? Veeery good question. 43 00:03:19,073 --> 00:03:24,079 That’s because now, the slight malady caused by Firebird, can easily be cured by taking 44 00:03:25,033 --> 00:03:29,065 one dose of Repair Kit, or consulting an experienced Isida. 45 00:03:29,065 --> 00:03:31,137 Any burning sensations will cease. 46 00:03:32,097 --> 00:03:36,145 Freeze has received an increase in damage and faster recharge speed, but a decrease 47 00:03:37,045 --> 00:03:38,066 in amount of energy. 48 00:03:38,066 --> 00:03:43,111 So, the new Freeze deals damage faster, which, on paper, should make it more efficient. 49 00:03:44,011 --> 00:03:50,023 Also, the gun freezes enemy hulls less effectively than before, while turrets are slowed down 50 00:03:50,023 --> 00:03:51,036 a lot more. 51 00:03:51,036 --> 00:03:55,082 But the most drastic change is the longer freezing effect, which slows down gameplay 52 00:03:55,083 --> 00:03:56,091 quite a lot. 53 00:03:57,026 --> 00:04:01,865 Another thing to note is that Firebird and Freeze have had their effective range decreased 54 00:04:02,099 --> 00:04:03,000 by half. 55 00:04:03,000 --> 00:04:09,004 So, remember that now the full damage of these turrets is done at distances of up to 5 meters! 56 00:04:09,098 --> 00:04:13,190 Isida received an increase in amount of energy, recharge speed and range, but a decrease in 57 00:04:14,009 --> 00:04:15,009 cone width. 58 00:04:15,009 --> 00:04:19,808 Now it’s pretty hard to lock Isida on an enemy tank in close range combat, but at the 59 00:04:20,699 --> 00:04:25,490 distance of 10 meters or more, it has become more efficient than ever. 60 00:04:25,049 --> 00:04:30,008 From what I understand, this was done for the sake of separating Firebird, Freeze and 61 00:04:30,449 --> 00:04:32,515 Isida in terms of their effective ranges. 62 00:04:33,066 --> 00:04:37,120 Hammer now has a slightly longer reload time and a wider cone of pellets. 63 00:04:38,002 --> 00:04:42,008 These changes are so insignificant that you may easily overlook them. 64 00:04:42,008 --> 00:04:44,100 Nevertheless, Hammer has obviously been nerfed. 65 00:04:46,048 --> 00:04:50,055 Twins’ full damage range has been decreased by half, to 15 meters. 66 00:04:51,018 --> 00:04:54,257 On the other hand, many other parameters have been improved. 67 00:04:54,419 --> 00:04:59,860 Now, Twins is much more powerful in close range battles and significantly less powerful 68 00:04:59,086 --> 00:05:00,094 when attacking from a distance. 69 00:05:02,002 --> 00:05:07,008 Ricochet has received a slight increase in effective range, reload speed, impact force, 70 00:05:07,009 --> 00:05:10,033 projectile speed and even projectile size! 71 00:05:10,033 --> 00:05:13,099 However, as in case of Hammer, no profound changes. 72 00:05:14,033 --> 00:05:19,094 Smoky’s standard damage has been increased while its critical damage has been decreased. 73 00:05:19,094 --> 00:05:23,177 All in all, Smoky is now more effective for its owner, and at the same time, less of an 74 00:05:24,077 --> 00:05:25,161 irritation for enemies. 75 00:05:27,002 --> 00:05:32,021 Vulcan has had an increase in burning self-damage, which works the same way as the damage caused 76 00:05:32,021 --> 00:05:33,059 by Firebird. 77 00:05:33,059 --> 00:05:38,096 Turret rotation speed when firing has also slowed down a bit. It is said that the impact 78 00:05:38,096 --> 00:05:42,101 force has also been decreased, but Vulcan players still blow away my tanks pretty much 79 00:05:43,046 --> 00:05:43,130 like before. 80 00:05:44,075 --> 00:05:48,100 Thunder has received an increase in damage and a decrease in firing rate, which looks 81 00:05:49,000 --> 00:05:53,479 like an advancement, because having high one-time damage is great! 82 00:05:53,479 --> 00:05:56,560 Splash damage mechanism has also been reworked. 83 00:05:56,056 --> 00:06:01,056 Previously, to deal maximum damage, it was enough to hit next to the enemy tank. 84 00:06:01,056 --> 00:06:05,135 Now you’ve to hit the enemy tank directly, so you have to aim better. 85 00:06:05,639 --> 00:06:10,550 Railgun has received a handy increase in firing rate and impact force on high ranks, while 86 00:06:10,055 --> 00:06:14,060 Shaft has received a boost to damage per shot when in arcade mode. 87 00:06:15,005 --> 00:06:18,009 Now shooting without the scope is a much better option than before. 88 00:06:19,012 --> 00:06:21,024 Now, let’s take a look at the hulls. 89 00:06:21,024 --> 00:06:24,040 Wasp and Hornet have received an increase in weight. 90 00:06:24,004 --> 00:06:26,833 Wasp also received an increase in acceleration. 91 00:06:27,229 --> 00:06:33,267 However, because of large-scale turret improvements, light hulls often suffer even more than ever. 92 00:06:34,009 --> 00:06:37,047 The developers decided to swap Hunter and Viking once again. 93 00:06:37,047 --> 00:06:40,054 So Hunter’s weight has decreased while Viking’s has increased. 94 00:06:41,084 --> 00:06:46,166 Additionally, maneuverability for Hunter, Dictator, Titan and Mammoth has been increased, 95 00:06:47,066 --> 00:06:49,068 which means they now turn faster. 96 00:06:50,016 --> 00:06:53,024 All in all developers are heading in the right direction. 97 00:06:53,096 --> 00:06:57,122 I consider the new changes to the parameters of most turrets as suitable. 98 00:06:58,072 --> 00:07:03,144 Hulls though, require quite a lot more attention: light hulls are often lacking protection while 99 00:07:04,044 --> 00:07:06,105 heavies need more agility. 100 00:07:07,005 --> 00:07:12,006 And the main thing, distinguishing hulls from each other even more, making them individual. 101 00:07:12,078 --> 00:07:17,082 I encourage everyone to test the new update in person and share impressions on the Tanki 102 00:07:18,018 --> 00:07:23,055 forum, so that the game designers can take your opinion into account when making upcoming 103 00:07:23,055 --> 00:07:26,083 changes to the parameters of turrets and hulls. 104 00:07:26,083 --> 00:07:28,127 Which, I hope, are not too far off. 105 00:07:30,052 --> 00:07:34,128 Along with balance tweaks, the update brought a number of other small, 106 00:07:35,028 --> 00:07:37,052 but pretty handy changes. 107 00:07:37,052 --> 00:07:40,096 All the info about them is on Tanki website. 108 00:07:50,004 --> 00:07:53,011 A V-LOG without a video of the week? 109 00:07:54,001 --> 00:07:55,085 Inconceivable! 110 00:07:55,094 --> 00:07:57,180 Let’s check out the best clip for this week. 111 00:08:14,006 --> 00:08:15,034 Tankers! 112 00:08:15,034 --> 00:08:21,953 Just a week left till the 1st of May, and we’ve already received a lot of questions 113 00:08:22,259 --> 00:08:26,315 about what we’ve been preparing for the holidays this year… 114 00:08:26,082 --> 00:08:28,483 Time to tell you all about it! 115 00:08:29,221 --> 00:08:34,240 Get ready for a whopping 11 days of May holidays! 116 00:08:34,024 --> 00:08:36,090 4 days of double battle funds, 117 00:08:36,909 --> 00:08:42,982 5 days of gold boxes worth between 5000 and 9000 crystals, 118 00:08:43,639 --> 00:08:45,440 and of course, discounts: 119 00:08:45,044 --> 00:08:49,363 25% off turrets, hulls and paints, 120 00:08:49,759 --> 00:08:52,759 50% off micro-upgrades 121 00:08:52,759 --> 00:08:54,837 and 80% off speed-ups! 122 00:08:56,018 --> 00:09:03,100 Of course, the game will feature themed decorations: a holiday paint as well as unique flags, billboards 123 00:09:04,009 --> 00:09:05,015 and parachutes. 124 00:09:05,005 --> 00:09:09,087 And one last thing, something entirely new… 125 00:09:10,329 --> 00:09:17,230 On the 9th of May, you’ll be able to purchase a special pass that will provide you with 126 00:09:17,023 --> 00:09:20,071 UNLIMITED SUPPLIES for a full day… 127 00:09:20,071 --> 00:09:22,073 For just 70 crystals! 128 00:09:23,012 --> 00:09:28,014 Unlimited supplies, 9000 crystal gold boxes… 129 00:09:28,032 --> 00:09:29,090 You got it, right? 130 00:09:29,009 --> 00:09:31,061 This will be one hell of a gold hunt! 131 00:09:35,046 --> 00:09:39,050 That’s it, tankers, time to wrap up another V-LOG. 132 00:09:39,869 --> 00:09:46,610 Play with the updated weapons, get ready for May Holidays in Tanki and hit the LIKE button 133 00:09:46,061 --> 00:09:50,066 if you are already looking forward to the next episode! 134 00:09:51,011 --> 00:09:52,059 See you next Friday![]