1 00:00:16,150 --> 00:00:17,940 Hello, tankers! 2 00:00:17,940 --> 00:00:20,060 Have you missed the video blog? 3 00:00:20,060 --> 00:00:21,810 It missed you too! 4 00:00:21,810 --> 00:00:23,820 In today’s episode… 5 00:00:23,820 --> 00:00:25,660 Counting viewers… 6 00:00:25,660 --> 00:00:27,340 Answering questions… 7 00:00:27,340 --> 00:00:30,140 And looking into the balance! 8 00:00:30,140 --> 00:00:31,020 Let’s go! 9 00:00:32,800 --> 00:00:36,940 This week is definitely all about esports. 10 00:00:36,940 --> 00:00:41,800 4 matches from the Star Series finals have already been played. 11 00:00:41,809 --> 00:00:49,080 You’ve already earned a gold box value boost for April 18th, but hey, the more crystals 12 00:00:49,080 --> 00:00:51,150 per box, the better! 13 00:00:51,150 --> 00:00:56,610 So make sure you come and watch the live stream of the battle today. 14 00:00:56,610 --> 00:01:00,580 Maybe we can get even fatter gold boxes tomorrow! 15 00:01:00,580 --> 00:01:06,260 Of course, what’s even more important, is the Star Series grand final. 16 00:01:06,270 --> 00:01:13,140 The best two teams in Tanki will face each other and fight for the title of Grand Champion. 17 00:01:13,140 --> 00:01:16,640 The winner gets 12 thousand USD... 18 00:01:16,640 --> 00:01:17,700 And you get... 19 00:01:17,700 --> 00:01:19,840 Increased battle funds! 20 00:01:19,840 --> 00:01:25,370 The more viewers come and watch the live stream, the more crystals you’ll be earning per 21 00:01:25,370 --> 00:01:27,690 each battle you complete this Sunday. 22 00:01:27,690 --> 00:01:29,050 What can I say? 23 00:01:29,050 --> 00:01:36,000 Grab your friends, parents, grannies… everyone you can, and come to our esports channel. 24 00:01:36,000 --> 00:01:37,200 We’ll be waiting! 25 00:01:39,820 --> 00:01:46,740 Time for our Q&A session, where we answer your most burning questions about Tanki. 26 00:01:46,740 --> 00:01:47,540 Let’s start! 27 00:01:48,680 --> 00:01:54,600 This tanker is asking us, why he doesn’t have an option to enable mouse controls in 28 00:01:54,600 --> 00:01:56,100 the game’s settings. 29 00:01:56,100 --> 00:02:01,760 Most likely, the mouse control box is not there because you’re playing Tanki in Chrome 30 00:02:01,760 --> 00:02:03,260 or Safari. 31 00:02:03,260 --> 00:02:10,879 Mouse controls are currently not supported in these browsers, due to reasons beyond our control. 32 00:02:10,879 --> 00:02:18,539 So, if you want to play using your mouse, enter the game using Firefox, Opera or... 33 00:02:18,540 --> 00:02:19,720 Internet Explorer.... 34 00:02:20,980 --> 00:02:26,120 Irakli wants to know, when the issue with cheaters will be solved. 35 00:02:26,510 --> 00:02:30,870 Improving anti-cheat software is our primary task at the moment. 36 00:02:30,870 --> 00:02:34,920 Last week we closed a serious gap in the code: instant acceleration. 37 00:02:34,920 --> 00:02:41,500 Next, we’ll be targeting the most widely-spread cheats out there — immortality and jump hack. 38 00:02:41,500 --> 00:02:46,820 When working on anti-cheat mechanisms, we do our best to make sure the system doesn’t 39 00:02:46,829 --> 00:02:48,540 suffer from false triggers. 40 00:02:48,540 --> 00:02:54,160 Unfortunately, these are always possible, usually due to unstable internet connections. 41 00:02:54,160 --> 00:02:59,200 That’s why we’ve decided that, in a number of cases, an anti-cheat trigger will lead 42 00:02:59,209 --> 00:03:04,289 not to a kick from the battle, but to instant self-destruction of a tank. 43 00:03:04,289 --> 00:03:09,840 This will make cheating pointless, however, in the case of a false trigger, a player will 44 00:03:09,849 --> 00:03:14,209 not be losing his place in a battle, and any earned crystals. 45 00:03:14,209 --> 00:03:19,459 As for punishment for current violations — our technical support blocks hundreds of cheater 46 00:03:19,459 --> 00:03:20,779 accounts daily. 47 00:03:20,780 --> 00:03:25,740 If you see a cheater in battle, record him on video and send it to the support. 48 00:03:25,749 --> 00:03:28,129 He will be dealt with quickly. 49 00:03:29,360 --> 00:03:35,700 Adnan is asking whether there will be changes to the game’s balance, as some turrets are 50 00:03:35,709 --> 00:03:37,249 way too powerful. 51 00:03:37,540 --> 00:03:42,340 Yes, we are planning changes in balance, which, by the way, will be rolled out next week! 52 00:03:42,349 --> 00:03:47,529 It’s been a while since we introduced Hammer and Vulcan, and now we finally have all the 53 00:03:47,529 --> 00:03:51,409 data we need to properly analyze the current balance of the game. 54 00:03:51,409 --> 00:03:55,799 Players have learned how to use Hammer and Vulcan effectively, so these turrets have 55 00:03:55,799 --> 00:03:58,099 become more dangerous than originally planned. 56 00:03:58,480 --> 00:04:04,760 Soon, we will slightly increase Vulcan’s self-damage and Hammer’s cone of pellets. 57 00:04:04,760 --> 00:04:11,059 These will not be the main changes, as the balance will actually be corrected by strengthening 58 00:04:11,059 --> 00:04:12,619 all the other turrets. 59 00:04:13,080 --> 00:04:20,180 Tanks heated up by Firebird will be suffering more damage, while the turret’s basic damage 60 00:04:20,180 --> 00:04:22,240 will decrease slightly. 61 00:04:22,240 --> 00:04:28,660 Isida’s beam will be affecting tanks at longer distances, but the area of effect of 62 00:04:28,660 --> 00:04:31,260 the turret will become narrower. 63 00:04:31,260 --> 00:04:37,040 Freeze will be dealing more damage. It will be freezing enemy turrets better, while slowing 64 00:04:37,050 --> 00:04:40,259 down enemy hulls will not be as effective. 65 00:04:40,259 --> 00:04:45,470 Previously, turrets and hulls were affected equally, but now the freezing effect for different 66 00:04:45,470 --> 00:04:48,199 parts of an enemy tank will be calculated differently. 67 00:04:48,199 --> 00:04:54,759 Also, Firebird, Freeze and Isida will have their reloading times boosted. 68 00:04:54,759 --> 00:05:02,879 Twins and Ricochet’s projectiles will travel faster. Rico’s balls will also travel further. 69 00:05:02,889 --> 00:05:09,860 Smoky will be dealing more damage with standard shots, while critical damage will decrease. 70 00:05:09,860 --> 00:05:15,129 The turret will become more predictable, and it will be easier to use effectively. 71 00:05:15,129 --> 00:05:21,300 The rate of fire for Thunder will decrease, but each shot will be dealing more damage. 72 00:05:21,300 --> 00:05:27,000 Splash damage radius will be increased, while damage inside the radius will be decreasing 73 00:05:27,000 --> 00:05:32,840 more smoothly, depending on how far the target is from the center of the blast. 74 00:05:32,840 --> 00:05:39,620 The legendary Railgun will be reloading faster, while Shaft will be dealing more damage in 75 00:05:39,620 --> 00:05:41,080 arcade mode. 76 00:05:41,080 --> 00:05:48,320 Damage per minute output when shooting without sights will get very close to that in sniping mode. 77 00:05:48,940 --> 00:05:54,260 As for hulls, all medium and heavy ones will receive a boost to steering, 78 00:05:54,260 --> 00:05:56,419 making them easier to maneuver. 79 00:05:56,419 --> 00:06:03,279 Additionally, Viking and Hunter will swap weight. Viking will become heavier than Hunter. 80 00:06:03,280 --> 00:06:07,820 In the near future, we’ll hold an open testing for the updated weapons. Follow the news! 81 00:06:17,340 --> 00:06:18,940 Video of the week! 82 00:06:18,949 --> 00:06:24,469 Let’s watch the best clip you sent us since the last episode of the V-LOG. 83 00:06:45,820 --> 00:06:48,500 That’s it for this V-LOG, guys. 84 00:06:48,509 --> 00:06:52,580 Share your thoughts on this episode in the comments below. 85 00:06:52,580 --> 00:06:57,169 And make sure you come and watch the Star Series finals! 86 00:06:57,169 --> 00:07:02,539 We want you to have big, fat golds and battle funds this weekend! 87 00:07:02,539 --> 00:07:04,139 See you next Friday![]